Who Is Most Likely To Who Is Most Likely To

How to Play Most Likely to Game

Game Preparation and Setup

To begin, gather everyone in a place where everyone can see and hear each other clearly. There’s no strict player limit, but the game tends to be most entertaining with five or more participants. Before starting, agree on a few details:

  • Decide if you’ll play casually or keep track of who gets the most votes
  • Choose a way to record answers, if needed (verbally, on paper, or digitally)
  • Make sure you have a list of “Most Likely To” questions ready or agree to make them up as you go

Once these elements are in place, you’re ready to begin.

Playing the Game: Step-by-Step

  1. Pick Someone to Start
    Choose one person to read the first question. This role can rotate or stay the same throughout the game.
  2. Read a Prompt Out Loud
    The reader selects a prompt such as “Who is most likely to miss their flight?” and says it clearly for the group.
  3. Make a Choice
    Everyone thinks about the question and then selects one person in the group who they think fits best. You can point, say the name aloud, or write it down.
  4. Reveal and React
    All players reveal their votes at the same time. This is usually where the laughter begins—especially if someone receives unexpected votes.
  5. Tally or Move On
    If you’re keeping score, give a point to the person with the most votes. Then move to the next round with a new question and reader.

Useful Prompt Ideas to Start With

If you’re creating your own list or want ideas to keep the game fresh, here are several types of questions to consider:

Everyday Scenarios

  • Who is most likely to lose their phone in a taxi?
  • Who is most likely to forget to reply to a message?
  • Who is most likely to bring snacks to a meeting?

Funny or Odd Predictions

  • Who is most likely to talk to a plant?
  • Who is most likely to go viral by accident?
  • Who is most likely to join a circus?

Tips to Keep the Game Engaging

  • Switch Up the Tone: Mix light prompts with unusual or exaggerated ones to keep the game unpredictable
  • Add a Rule: For example, if someone gets three votes in a round, they must tell a short story related to the question
  • Use a Timer: Limit how long players have to choose, adding pressure and spontaneity
  • Include Everyone: Make sure the questions apply to all players so no one feels left out

Simple and Fun, Anytime

Most Likely To is easy to start and flexible enough to adapt to different groups or events. It works well as an opener or as a way to wind down a night. Whether you’re playing in person or over a video call, the only thing you really need is a group of people and a willingness to answer honestly—or at least creatively.